
#include "SDL.h"
#include "SDL_opengl.h"

#include "BitmapFont.h"

#ifndef _DEFAULTBITMAPFONT_H_
#define _DEFAULTBITMAPFONT_H_

__BEGIN_NAMESPACE_DECL_ 

class DefaultBitmapFont : public BitmapFont
{
    public:
        DefaultBitmapFont();
        virtual ~DefaultBitmapFont();

    public:
        virtual bool LoadFont (const char *fontname);
        virtual int Print (const char *fmt, ...) const;

    protected:
        GLuint listBase_;    // first display list identifier
};

__END_NAMESPACE_DECL_

#endif 
